Company Profile


Company information

Company name
NHN PlayArt Corp.
Ujin Chung
October 1, 2015
Capital stock
100 million yen
Ujin Chung, president
Yasuyuki Kawaguchi, director
Hajime Endo, director
Haruki Murakami, director
Tomoyuki Hayashi, diretor
Number of employees
about 230(as of Jan, 2022)
NHN ATELIER, 3-1-8 Nishishinbashi, Minato-ku, Tokyo, 105-0003, Japan
NHN comico Corp.
NHN Fukuoka Corp.
NHN Techorus Corp.
NHN Cloud Japan Corp.
NHN Studio comico Corp.
NHN Service Technology Corp.


NHN ATELIER, 3-1-8 Nishishinbashi, Minato-ku, Tokyo, 105-0003, Japan

・ Tokyo Metro Hibiya Line "Toranomon Hills Station"A1・A2Exit ・ Tokyo Metro Ginza Line "Toranomon Station" 1・9 Exit ・ Toei Mita Line "Onarimon Station" Exit A5 ・ About 15 minutes on foot from JR "Shimbashi Station"


NHN PlayArt made a fresh start on October 1, 2015 as a new company inheriting the smartphone business of the former NHN PlayArt.
Our entertainment company creates new value by developing and operating high-quality smartphone games.

NHN PlayArt’s three key phrases are as follows.

Spirit of Inquiry
Our environment is changing faster than ever before. So, to be able to constantly respond to these changes, each of our employees discover, seek out, and create new applications.

Will and Resolution
By creating new applications this way, we can flexibly respond to new changes, by which we strive to maintain a strong will and resolution for surmounting obstacles.

Having flourished in this harsh environment, we aim for domestic success in all businesses, followed by success on the global stage.

Together with our skilled employees, NHN PlayArt strives to offer appealing services that are familiar and easy to understand. We intend to keep a high level of awareness and continue taking on challenges each day to take our first step forward as a global company.

NHN PlayArt Corp.
Ujin Chung


  • 03“LINE: Disney Tsum Tsum” downloaded 100 million times worldwide
  • 01“Yo-kai Watch: Wibble Wobble” exceeds 30 million downloads.
  • 11“LINE: Disney Tsum Tsum” downloaded 99 million times worldwide
  • 09“Yo-kai Watch: Wibble Wobble” exceeds 29 million downloads.
  • 09“LINE: Disney Tsum Tsum” downloaded 98 million times worldwide
  • 08“Yo-kai Watch: Wibble Wobble” exceeds 28 million downloads.
  • 06“LINE: Disney Tsum Tsum” downloaded 97 million times worldwide
  • 01“Yo-kai Watch: Wibble Wobble” exceeds 26 million downloads.
  • 10“#Compass: Combat Providence Analysis System” exceeds 17 million downloads
  • 08“LINE: Disney Tsum Tsum” downloaded 95 million times worldwide
  • 08“Yo-kai Watch: Wibble Wobble” exceeds 25 million downloads.
  • 07Launch of the “#Compass Live Arena“ smartphone game
  • 01“Yo-kai Watch: Wibble Wobble” achieves 23 million downloads.
  • 12Launch of the “DRAGON QUEST KESHI KESHI!“ smartphone puzzle game
  • 12“#Compass Fest” event held to celebrate the fifth anniversary of “#Compass: Combat Providence Analysis System”
  • 11NHN Taiwan Corp. was established
  • 10“#Compass: Combat Providence Analysis System” achieves 15 million downloads.
  • 05“LINE: Disney Tsum Tsum” downloaded 90 million times worldwide
  • 11Launch of “A.I.M.$ -All you need Is Money-”
  • 08Online event “#Compass Fest Uchi Caravan 2020” streamed via niconico Live Broadcast.
  • 04“LINE: Disney Tsum Tsum” Wins Favorite App Award at the 2018 Famitsu Awards Ceremony!
  • 01Five major campaigns launched to commemorate the 5th anniversary of “LINE: Disney Tsum Tsum”!
  • 12“#Compass: Combat Providence Analysis System” held “ 2nd Anniversary Compass Fes”
  • 12“LINE: Disney Tsum Tsum” voted “No. 1 Game App!” in the 2018 Smartphone User Survey!
  • 10Launch of "Atelier Online: Alchemist of Bressisle"
  • 08Launch of "<Monogatari> series puc puc"
  • 08“#Compass: Combat Providence Analysis System” niconico Chokaigi National Tour 2018 held
  • 02Limited-time “DAME×PRINCE” Store opens in Harajuku, Tokyo.
  • 01『DAME×PRINCE』 was broadcasted on Jan~March, 2018
  • 12“#Compass: Combat Providence Analysis Syste” held “ 1st Anniversary Compass Fes”
  • 06Limited time “#CompassMart” for “#Compass: Combat Providence Analysis System” opens!
  • 04“Super #Compass: Combat Providence Analysis Syst Stage” held at niconico Chokaigi 2017 in Makuhari Messe
  • 12Launch of “#Compass: Combat Providence Analysis System”
  • 09Launch of “MARVEL Tsum Tsum” in North America
  • 09Launch of “Tsunagete Mons Rush”
  • 07Absorption-type merger with anipani Corp.
  • 03Worldwide launch of “Yo-kai Watch: Wibble Wobble”
  • 03anipani launches “DAME×PRINCE”
  • 02Launch of “MARVEL TsumTsum”
  • 01anipani launches “Genji Monogatari: Danjo Gyakuten Koiuta”
  • 11Launch of “Everyday Professional Baseball”
  • 11Launch of “Tenkujo Babel”
  • 10Launch of “Yo-kai Watch: Wibble Wobble” smartphone puzzle game
  • 10NHN PlayArt Corp. (currently NHN comico Corp.) was split off, and the new NHN PlayArt Corp. was founded
  • 09anipani launches “Kimi no Himitsu ni Drama na Kiss wo”
  • 05Launch of “LINE Rilakkuma Kororon Puzzle”
  • 05NHN PlayArt and Kodansha launch Android version of “Zakiyama no Quiz ga Kuru?! by Hot-Dog PRESS”
  • 04Launch of “LAST GENESIS”
  • 02anipani launches “Binan Koukou Chikyuu Boueibu Love! Game!”
  • 11NHN PlayArt founded a joint venture company with animate
  • 01Launch of “LINE: Disney Tsum Tsum”
  • 08Company name changed to “NHN PlayArt Corp.”
  • 04NHN Japan (currently LINE Corporation) was split off.
    NHN Japan Corp. was established as a game development company.
  • 07NHN Japan began offering services for smartphones